Minor in Game Design and Development

Program Contact: Elena Bertozzi 203-582-7998

This Game Design and Development minor focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics in health care and education, including STEM and STEAM (science, technology, engineering, arts and math) initiatives. Students receive a solid foundation in fundamental arts principles and concepts, and develop specialized technical skills and competence in game design. A minor may be combined with any major inside or outside the College of Arts and Sciences, complementing majors or minors in other disciplines on campus (18 credits).

Game Design and Development Minor Curriculum

Minor Core Requirements9
Introduction to Game Design
Creativity and Computation
Introduction to Game Development
Minor Electives9
Select any three courses from the following list in consultation with your adviser. Minors are encouraged to take additional courses as free electives outside their major at the 300-400 level. 1
Drawing for Games and Animation
Special Topics in Game Design
Professionalism Practice for Game Design
Game Art I
Game Lab I: Team Projects
Game Lab II: Team Projects
Interactive Storytelling and Narrative
Game Design Tools and Processes
Game Art II
The Art of Audio Narrative (FTM 380 EN 303)
Game Lab III: Team
Game Lab IV: Team Projects
VR/AR Development for Games
Advanced Topics in Game Development
Board Game Design
The Business of Games
History of Video Games
Critical Game Studies Seminar (PL 395)
Games, Learning & Society
Game Art III
Game Audio Design
Total Credits18