Bachelor of Arts in Game Design and Development

Program Contact: Elena Bertozzi  203-582-7998

The Bachelor of Arts in Game Design and Development is a pre-professional program that prepares students to enter the highly competitive industry of game design or to pursue studies at the graduate level. This is an applied, interdisciplinary major that focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics regarding the environment, health care and education including STEM and STEAM (science, technology, engineering, arts and math) initiatives. Students receive a solid foundation in fundamental 21st-century skills, design thinking, fine arts principles, and develop specialized technical skills and competence in game design and systems thinking. The experiential learning focus of the major provides students with skills that are readily applied to the real world and the program supports collaboration with external partners when possible.

There are a total of 42 credits in the major. The major has 10 required core courses. With the recommendation of the student’s adviser and/or the program director, students take two required and two elective courses from either the game design track (designing, producing and making games) or the game art track (creating and designing the artwork and assets such as characters, props, costumes, architecture, levels and sound). A unique feature of the program is the game lab where students come together in interdisciplinary teams to build game prototypes. The game lab is offered as a multi-semester sequence beginning in the sophomore year. In the senior year, the program culminates in a capstone experience when students take the Senior Project and Seminar.

A grade of C- or better is required in all game design and development courses and prerequisites. Students with a GPA of less than 2.0 will be put on probation. After two semesters on probation, students will be advised to change majors.

BA in Game Design and Development Curriculum

It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic interactive design or computer science. Majors can elect to pursue internships and take electives that complement their interests in the field. Students choosing the game art track are encouraged to take art history and fine arts courses.

Students majoring in Game Design and Development must meet the following requirements for graduation:

University Curriculum 146
College of Arts and Sciences Curriculum 221-24
Game Design & Development Core Requirements
GDD 101Introduction to Game Design3
GDD 110Introduction to Visual Design for Games3
GDD 140Creativity and Computation3
GDD 200Introduction to Game Development3
GDD 210Game Lab I: Team Projects3
GDD 211Game Lab II: Team Projects3
GDD 394History of Video Games3
or GDD 395 Critical Game Studies Seminar (PL 395)
or GDD 396 Games, Learning & Society
GDD 410Game Lab V: Team Projects3
GDD 411Game Lab VI: Team Projects3
GDD 495Senior Project and Seminar I3
Game Design & Art Tracks
With the recommendation of the student’s adviser and/or the program director, students take two required and two elective courses from either the game design or game art track. Substitutions for track requirements are permitted with the recommendation of the student's advisor and/or the program director.6
Game Design Track Requirements:
Game Design I
Game Design II
Game Art Track Requirements:
Game Art I
Game Art II
Game Design & Game Art Track Electives
Select 6 credits of the following:6
Drawing for Animé, Games and Animation
Game Design I
Game Art I
Interactive Storytelling and Narrative
Internship
Game Design II
Game Art II
The Art of Audio Narrative (FTM 380 EN 303)
Game Lab III: Team
Game Lab IV: Team Projects
Board Game Design
Acting and Directing for Game Design
The Business of Games
History of Video Games
Critical Game Studies Seminar (PL 395)
Games, Learning & Society
Independent Study
Game Art III
Game Audio Design
Independent Study
A course from the following list can be taken to satisfy the GDD elective requirement: 3
Media Culture and Arts of Los Angeles
Programming and Problem Solving
Voice and Movement
Directing I
Creating New Enterprises
Visual Effects (VFX) Techniques
Emerging Cinematography Techniques
Screenwriting
Animation Techniques
Design Research and Methods
Motion Graphics I
Media and Society
Media Users and Audiences (WS 345)
Free Electives11-14
Total Credits120-126

Elective substitutions are permitted with prior approval of the program director.

College of Arts and Sciences Curriculum

The College of Arts and Sciences offers bachelor of arts and bachelor of science degrees. Students earning either degree must complete one foreign language through the 102-level, and all students are encouraged to pursue a balanced program of study.

In addition, students earning a bachelor of arts degree must fulfill separate requirements for breadth and depth of study.

For the breadth requirement, students must complete at least 3 credits in each of the four CAS disciplinary areas other than the area of the student’s major. These areas are fine arts, humanities, natural sciences and social sciences. A course taken to fulfill the CAS breadth requirement may not also be used to fulfill a UC requirement.

For the depth requirement, students must complete at least 9 credits within a single subject area other than that of the major. (A “subject area” is identified with a catalog subject code, such as PL, CJ, WS, MA, etc.) 

A student enrolled in the Accelerated Dual-Degree BA/JD or BS/JD (3+3) program is exempt from these College of Arts and Sciences requirements, with the exception of the foreign language requirement. A student pursuing a double major is likewise exempt from these College of Arts and Sciences requirements, with the exception of the foreign language requirement.

Student Learning Outcomes

Upon completion of the program, students will demonstrate the following competencies:

  1. Computational and Systems Thinking: Be fluent in at least one programming language and associated game engine to construct fully functional working games.
  2. Critical/Analytical Thinking and Communication: Play and analyze games using academic research methods, exhibit effective written and verbal communication skills and apply this analysis to the game design process.
  3. Design Process Thinking: Prototype, reflect critically on workflow and process, incorporate feedback, and iterate.
  4. Creative Thinking and Problem Solving: Generate inventive, novel and imaginative ideas for game design concepts and nimbly respond to design and implementation challenges.
  5. Multidisciplinary and Diverse Perspective Thinking: Understand the issues surrounding topics of representation and diversity in game development and be able to discuss them and design games that address them.
  6. Teamwork and Experiential Learning Expertise: Collaborate with teams of colleagues with different skill sets to produce work using established game development best practices with a clear definition of scope, responsibilities, progress and assessment of results.

 

Admission Requirements: College of Arts and Sciences

The requirements for admission into the undergraduate College of Arts and Sciences programs are the same as those for admission to Quinnipiac University.

Admission to the university is competitive, and applicants are expected to present a strong college prep program in high school. Prospective freshmen are strongly encouraged to file an application as early in the senior year as possible, and arrange to have first quarter grades sent from their high school counselor as soon as they are available.

For detailed admission requirements, including required documents, please visit the Admissions page of this catalog.