Bachelor of Arts in Game Design and Development

Program Contact: Greg Garvey  203-582-8389

The Bachelor of Arts in Game Design and Development is a pre-professional program that prepares students to enter the highly competitive industry of game design or to pursue studies at the graduate level. This is an applied, interdisciplinary major that focuses on the meaningful application of game technologies beyond commercial entertainment by addressing serious topics regarding the environment, health care and education including STEM and STEAM (science, technology, engineering, arts and math) initiatives. Students receive a solid foundation in fundamental 21st century skills, design thinking, fine arts principles and concepts, and develop specialized technical skills and competence in game design and systems thinking.

There are a total of 42 credits in the major. The major has 10 required core courses. With the recommendation of the student’s adviser and/or the program director, students take two required and two elective courses from either the game design track (designing, producing and making games) or the game art track (creating and designing the artwork and assets such as characters, props, costumes, architecture, levels and sound). A unique feature of the program is the game lab where students come together in interdisciplinary teams to build game prototypes. The game lab is offered as a multi-semester sequence beginning in the sophomore year. In the senior year, the program culminates in a capstone experience when students take the Senior Project and Seminar.

A grade of C- or better is required in all game design and development courses. By the end of their freshman year, majors must maintain a 2.0 GPA or better to continue in the program. Students with a GPA of less than 2.0 will be put on probation. After two semesters on probation, students will be advised to change majors.

BA in Game Design and Development Curriculum

It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic and interactive design or computer science. Majors can elect to pursue internships and take electives that complement their interests in the field. Students choosing the game art track are encouraged to take art history and fine arts courses.

In addition to the University Curriculum and the College of Arts and Sciences Curriculum requirements, students majoring in Game Design and Development must meet the following requirements for graduation:

Game Design & Development Core Requirements
GDD 101Introduction to Game Design3
GDD 110Introduction to Visual Design for Games3
GDD 140Creativity and Computation3
GDD 200Introduction to Game Development3
GDD 210Game Lab I: Team Projects3
GDD 211Game Lab II: Team Projects3
GDD 394History of Video Games3
or GDD 395 Critical Game Studies Seminar (PL 395)
GDD 410Game Lab V: Team Projects (FVI 410)3
GDD 411Game Lab VI: Team Projects3
GDD 495Senior Project and Seminar I3
Game Design & Art Tracks
With the recommendation of the student’s adviser and/or the program director, students take two required and two elective courses from either the game design or game art track. Substitutions for track requirements are permitted with the recommendation of the student's advisor and/or the program director.6
Game Design Track Requirements:
Game Design I
Game Design II
Game Art Track Requirements:
Game Art I
Game Art II
Game Design & Game Art Track Electives
Select 6 credits of the following:6
Drawing for Animé, Games and Animation
Game Design I
Game Art I
Interactive Storytelling and Narrative
Game Design II
Game Art II
The Art of Audio Narrative (FVI 380 EN 303)
Game Lab III: Team
Game Lab IV: Team Projects
Board Game Design
Acting and Directing for Game Design
The Business of Games
History of Video Games
Critical Game Studies Seminar (PL 395)
Games, Learning & Society
Game Art III
Game Audio Design
GDD 399-GDD 499:Independent Study
Internship
A course from the following list can be taken to satisfy the GDD elective requirement: 1
Programming and Problem Solving
Voice and Movement
Directing for the Theater
Digital Businesses
Design Research and Methods
Motion Graphics I
Media and Society
Media Users and Audiences (WS 345)
Total Credits42

Elective substitutions are permitted with prior approval of the program director.

Admission Requirements: College of Arts and Sciences

The requirements for admission into the undergraduate College of Arts and Sciences programs are the same as those for admission to Quinnipiac University.

Admission to the university is competitive, and applicants are expected to present a strong college prep program in high school. Prospective freshmen are strongly encouraged to file an application as early in the senior year as possible, and arrange to have first quarter grades sent from their high school counselor as soon as they are available.

For detailed admission requirements, including required documents, please visit the Admissions page of this catalog.