Program Contact: Elena Bertozzi 203-582-7998
The Game Design and Development minor provides students with a solid foundation in fundamental principles and concepts in game design, and the opportunity to develop some specialized technical skills and competence. A minor may be combined with any major inside or outside the College of Arts & Sciences, complementing majors or minors in other disciplines on campus (18 credits).
Students minoring in Game Design and Development must complete the following:
| Code | Title | Credits |
|---|---|---|
| Minor Core Requirements | 9 | |
| Introduction to Game Design | ||
| Creativity and Computation | ||
| Introduction to Game Development | ||
| Minor Electives | 9 | |
| Select any three courses from the following list in consultation with your adviser. Minors are encouraged to take additional courses as free electives outside their major at the 300-400 level. 1 | ||
| Special Topics in Game Design | ||
| Professionalism Practice for Game Design | ||
| Game Art Pipeline 1 | ||
| Game Lab I: Team Projects | ||
| Game Lab II: Team Projects | ||
| Interactive Storytelling and Narrative | ||
| Game Design Tools and Processes | ||
| Game Art Pipeline II | ||
| The Art of Audio Narrative | ||
| Game Lab Iii: Team Projects | ||
| Game Lab IV: Team Projects | ||
| VR/AR Development for Games | ||
| Advanced Topics in Game Development | ||
| Board Game Design | ||
| The Business of Games | ||
| History of Video Games | ||
| Critical Game Studies Seminar | ||
| Games, Learning & Society | ||
| Technical Art Production | ||
| Game Audio Design | ||
| Total Credits | 18 | |
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Substitutions to this list are permitted with prior approval of the program director.
