Program Contact: Elena Bertozzi 203-582-7998
The Bachelor of Arts in Game Design and Development is a pre-professional program that prepares students for a variety of career options including many types of interactive media, the highly competitive game design industry, or the pursuit of additional study at the graduate level. This is an applied, interdisciplinary major that focuses on the meaningful application of game technologies in the commercial entertainment industry and the application of those skills to serious topics regarding the environment, healthcare and education including STEM and STEAM (science, technology, engineering, arts and math) initiatives. Students acquire a solid foundation in critical thinking and writing, foundations of design, user behavior and systems thinking, as well as an understanding of the cultural impacts of games. They develop specialized technical skills and competence in game design including coding, content development, outcomes assessment and quality assurance. The major provides students with skills that are readily applied to the real world and the curriculum supports and enables experiential learning opportunities such as internships, study abroad and collaborations with external partners.
There are a total of 42 credits in the major. The major has 11 required courses. Students build a core skillset and learn to collaborate with others in Game Labs where cross-disciplinary teams build complete polished games. Students choose which areas they wish to specialize in by taking two classes from any one of the concentrations and one elective from any other concentration. Concentrations include: Programming, Spatial Technology, Game Design, Art, Performance, Management/Production and Writing. In the senior year, the program culminates in a capstone experience when students take the Senior Project and Seminar.
A grade of C- or better is required in all game design and development courses and prerequisites. Students with a GPA of less than 2.00 will be put on probation. After two semesters on probation, students will be advised to change majors.
It is recommended that students majoring in Game Design and Development pursue a minor, or double major, or take courses in a complementary discipline such as graphic interactive design or computer science.
All majors are required to participate in some form of experiential learning: study abroad, internship or academic/professional product collaboration.
Students majoring in Game Design and Development must meet the following requirements for graduation:
Code | Title | Credits |
---|---|---|
University Curriculum 1 | 46 | |
Modern Language Requirement | 3-6 | |
Game Design & Development Core Requirements | 33 | |
Introduction to Game Design | ||
Introduction to Visual Design for Games | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Professionalism Practice for Game Design | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Game Lab IV: Team Projects 2 | ||
or GDD 390 | Internship | |
Game Lab V: Team Projects | ||
Game Lab VI: Team Projects | ||
Senior Project and Seminar I | ||
Concentrations 3 | 9 | |
With the recommendation of the student's adviser and/or the program director, students select two courses from their primary concentration and one elective from any other concentration | ||
Spatial Technology | ||
Game Lab Iii: Team Projects | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Animation and Cinematics | ||
Art | ||
Drawing for Games and Animation | ||
Game Art Pipeline 1 | ||
Game Art Pipeline II | ||
3D Sculpture: Creatures and Characters | ||
Animation and Cinematics | ||
Technical Art Production,Game Art III | ||
Management/Production | ||
eSports Management | ||
The Business of Games | ||
Creating Digital Businesses | ||
Creativity and Innovation Management | ||
Writing | ||
Playwriting: The Ten-Minute Play | ||
Creative Writing | ||
Introduction to Creative Nonfiction | ||
Introduction to Fiction Writing | ||
Advanced Fiction-Writing Workshop | ||
Advanced Creative Nonfiction | ||
The Art of Audio Narrative | ||
Screenwriting | ||
Games for All | ||
Interactive Storytelling and Narrative | ||
Performance | ||
Acting I | ||
Improvisational Acting | ||
Digital Music Composition for Games | ||
Acting and Directing for Game Design | ||
Game Audio Design | ||
The Art of Audio Narrative | ||
Professional Apprenticeship | ||
Game Design | ||
Design Research and Methods | ||
Special Topics in Game Design | ||
Games for All | ||
Game Design Tools and Processes | ||
3D Sculpture: Creatures and Characters | ||
Board Game Design | ||
History of Video Games | ||
Critical Game Studies Seminar | ||
Games, Learning & Society | ||
Programming | ||
Data Structures and Abstraction | ||
Algorithm Design and Analysis | ||
Advanced Topics in Game Development | ||
Introduction to Discrete Mathematics (MA 205) | ||
Introduction to Discrete Mathematics (CSC 205) | ||
Object-Oriented Design and Programming | ||
Introduction to Software Development | ||
Advanced Computational Problem Solving | ||
Free Electives | 23-26 | |
Total Credits | 114-120 |
- 1
All students must complete the University Curriculum requirements.
- 2
Participating in the QU in LA Program or study abroad can also fulfill this requirement.
- 3
Students wishing to take courses from this list must complete any prerequisites required by individual departments/programs or schools.
Elective substitutions are permitted with prior approval of the program director.
Student Learning Outcomes
Upon completion of the program, students will demonstrate the following competencies:
- Computational and Systems Thinking: Be fluent in at least one programming language and associated game engine to construct fully functional working games.
- Critical/Analytical Thinking and Communication: Play and analyze games using academic research methods, exhibit effective written and verbal communication skills and apply this analysis to the game design process.
- Design Process Thinking: Prototype, reflect critically on workflow and process, incorporate feedback, and iterate.
- Creative Thinking and Problem Solving: Generate inventive, novel and imaginative ideas for game design concepts and nimbly respond to design and implementation challenges.
- Multidisciplinary and Diverse Perspective Thinking: Understand the issues surrounding topics of representation and diversity in game development and be able to discuss them and design games that address them.
- Teamwork and Experiential Learning Expertise: Collaborate with teams of colleagues with different skillsets to produce work using established game development best practices with a clear definition of scope, responsibilities, progress and assessment of results.
Admission Requirements: College of Arts and Sciences
The requirements for admission into the undergraduate College of Arts and Sciences programs are the same as those for admission to Quinnipiac University.
Admission to the university is competitive, and applicants are expected to present a strong college prep program in high school. Prospective first-year students are strongly encouraged to file an application as early in the senior year as possible, and arrange to have first quarter grades sent from their high school counselor as soon as they are available.
For detailed admission requirements, including required documents, please visit the Admissions page of this catalog.
Shown below is one of many possible paths through the curriculum. Each student's individual academic plan is crafted in consultation with their academic adviser.
Code | Title | Credits |
---|---|---|
First Year | ||
Milestones: Earn 30 credits, meet with your adviser at least once a semester and have a GPA of 2.00 or higher. | ||
Fall Semester | ||
GDD 101 | Introduction to Game Design | 3 |
GDD 110 | Introduction to Visual Design for Games | 3 |
GDD 140 | Creativity and Computation | 3 |
EN 101 | Introduction to Academic Reading and Writing | 3 |
FYS 101 | First-Year Seminar | 3 |
Spring Semester | ||
GDD 200 | Introduction to Game Development | 3 |
EN 102 | Academic Writing and Research | 3 |
MA course - satisfies UC Foundation Inquiry | 3 | |
University Curriculum course | 3 | |
University Curriculum course | 3 | |
Second Year | ||
Milestones: Earn 60 credits and a GPA of 2.00 or higher. Meet with your adviser at least once per semester to discuss academic, experiential learning, career and co-curricular opportunities. | ||
Fall Semester | ||
GDD 201 | Professionalism Practice for Game Design | 3 |
GDD 210 | Game Lab I: Team Projects | 3 |
Language at the 101 level | 3 | |
University Curriculum course | 3 | |
University Curriculum course | 3 | |
Spring Semester | ||
GDD 211 | Game Lab II: Team Projects | 3 |
GDD Concentration | 3 | |
Language at the 102 level (Satisfies CAS Language Requirement) | 3 | |
University Curriculum course | 3 | |
University Curriculum course | 3 | |
Third Year | ||
Milestones: Earn 90 credits and a GPA of 2.00 or higher. Meet with your adviser at least once per semester. Participate in study abroad, complete internship or research opportunities. | ||
Fall Semester | ||
GDD 390 | Internship | 1-3 |
GDD Concentration | 3 | |
University Curriculum course | 3 | |
University Curriculum course | 3 | |
Open Elective | 3 | |
Spring Semester | ||
GDD Concentration | 3 | |
University Curriculum course | 4 | |
University Curriculum course | 3 | |
Open Elective | 3 | |
Open Elective | 3 | |
Fourth Year | ||
Milestones: Earn 120 credits and a GPA of 2.00 or higher. Complete possible minor or double major and prepare for graduation. | ||
Fall Semester | ||
GDD 410 | Game Lab V: Team Projects | 3 |
Open Elective | 3 | |
Open Elective | 3 | |
Open Elective | 3 | |
Open Elective | 3 | |
Spring Semester | ||
GDD 495 | Senior Project and Seminar I | 3 |
GDD 411 | Game Lab VI: Team Projects | 3 |
Open Elective | 3 | |
Open Elective | 3 | |
Open Elective | 2 | |
Total Credits | 118-120 |