Program Contact: Julia Fullick-Jagiela 203-582-5034

The Bachelor of Science in Sport and Entertainment Management aims to prepare industry-ready graduates in the fields of sports, eSports or entertainment. With three unique tracks designed to teach students the business side of sports, eSports or entertainment, the program equips students with the necessary skillset to successfully manage the behind-the-scenes functions, such as marketing, finance, facility management, and event management relying on data and technology. Furthermore, the program helps students develop management and leadership skills and apply them to professional and amateur sports, eSports or entertainment settings. Finally, the program provides opportunities for professional development, analytical skills, communication skills, critical thinking skills and cultural adaptability through applied course projects and internship opportunities.

The BS in Sport and Entertainment Management requires 122 credits for degree completion. 

University Curriculum46
Complete the Sport and Entertainment Management Core19
Financial Accounting
Business Law and Society
Introduction to Applied Ai and Business Analytics
Fundamentals of Financial Management
Organizational Management
Marketing Principles
Career Planning and Development
Complete the Sport and Entertainment Management Major Core Curriculum15
Negotiations and Problem Solving
Professional Selling and Sales Management
Small Business Marketing
Advertising and Integrated Brand Promotion
Select ONE of the three course options (6 credits total):
Operations and Supply Chain Management
and Data-Driven Decision Making
Operations and Supply Chain Management
and Project Management
Managing People, Projects and Change
and Compensation and Benefits
Open Electives15
Note: 9 credits from grad +1 or +3; If you are on the 3+3 track, discuss your open electives with your pre-law adviser. For example: LE 211 and LE 212 may be good options.
Select ONE of the following tracks listed below:27
Sports Management Track
Entertainment Management Track
eSports Management Track
Total Credits122

Sports Management Track

Sports Management Track Required Courses:
SPS 101Introduction to Sports Studies3
MG 312Sports Management3
MK 364Sports and Entertainment Marketing3
SPS/LE 224Sports Law3
or SPS 311 Sports Public Relations
Select five electives from this list: 115
Any BAN Elective
Writing for Advertising and Public Relations
Social Media and Society
Sports Leadership
Staffing: Recruitment, Selection and Placement
Women in Leadership
Emotional Intelligence in the Workplace
Business and Society
Service Operations Management
Procurement and Sourcing
Training and Development
Personal Finance
International Business Immersion
Business Internship
Sports Law and Ethics
Sports Data Visualization and Analytics
Sports Law (If not completed above.)
Sports Public Relations (If not completed above.)
Psychology of Sport and Exercise
Sports Economics
Sports, Media and Society
International Business Immersion
Total Credits27
1

Note: Courses from other tracks may be counted as electives with program director’s approval.

 Entertainment Management Track

Entertainment Management Track Required Courses:
COM 120Media Industries and Trends3
MSS 131Media Innovators3
MSS 332Media Research Methods3
MSS 340Communications Law and Policy3
MSS 495Capstone: Media Forecasting and Strategy3
Select four electives from this list: 112
Social Media and Society
Communications Career Internship
Diversity in the Media (WGS 311)
Media Users and Audiences (WGS 345)
Global Communication
Celebrity Culture
Media Critics and Influencers
Popular Music
Personal Finance
Total Credits27
1

Note: Courses from other tracks may be counted as electives with program director’s approval.

eSports Management Track 

eSports Management Track Required Courses:
GDD 101Introduction to Game Design3
GDD 201Professionalism Practice for Game Design3
GDD 215eSports Management3
GDD 311Game Lab IV: Team Projects3
GDD 380The Business of Games3
Select four electives from this list: 112
Social Media and Society
Business Accelerator
Creativity and Innovation Management
Any GDD Game Lab
Game Lab I: Team Projects
VR/AR Development for Games
Games, Learning & Society
Internship
Sports Leadership
Media Innovators
Media Users and Audiences (WGS 345)
Personal Finance
Sports Public Relations
Total Credits27
1

Note: Courses from other tracks may be counted as electives with program director’s approval.

This is a recommended plan of study as course plans are subject to change. Course availability, potential transfer credits, and course prerequisite completion may influence the final course schedule for each program. 

Plan of Study Grid
First Year
Fall SemesterCredits
FYS 101 First-Year Seminar (UC Foundations of Inquiry) 3
EN 101 Introduction to Academic Reading and Writing (UC First Year Writing ) 3
EC 111 Principles of Microeconomics (UC Social Science) 3
CIS 101 Introduction to Applied Ai and Business Analytics 3
MA 170 Probability and Data Analysis (UC Math) 3
 Credits15
Spring Semester
SPS 101 Introduction to Sports Studies 3
EC 112 Principles of Macroeconomics (UC Social Science) 3
EN 102 Academic Writing and Research (UC First Year Writing) 3
UC Disciplinary Inquiry 3
UC Disciplinary Inquiry 3
 Credits15
Second Year
Fall Semester
MG 205 Organizational Management 3
MG 211
Operations and Supply Chain Management
or Managing People, Projects and Change
3
Business Core 3
Business Core 3
Business Core 3
SB 250 Career Planning and Development 1
 Credits16
Spring Semester
MG 312 Sports Management 3
Business Core 3
Business Core 3
UC Personal Inquiry 1 3
UC Personal Inquiry 1 3
 Credits15
Third Year
Fall Semester
MK 383 Professional Selling and Sales Management 3
ENT 320
Small Business Marketing
or Advertising and Integrated Brand Promotion
3
UC Personal Inquiry 1 3
UC Personal Inquiry 1 3
UC Disciplinary Inquiry NS + Lab 4
 Credits16
Spring Semester
MG 325 Negotiations and Problem Solving 3
MK 321
Marketing Analytics
or Project Management
or Compensation and Benefits
3
MK 364 Sports and Entertainment Marketing 3
Sport Management Elective 3
Open Elective 3
 Credits15
Fourth Year
Fall Semester
SPS 224
Sports Law
or Sports Public Relations
3
Sport Management Elective 3
SB 420 Strategic Management Integrated Seminar 3
Open Elective 3
Open Elective 3
 Credits15
Spring Semester
Sport Management Elective 3
Sport Management Elective 3
Sport Management Elective 3
Open Elective 3
Open Elective 3
 Credits15
 Total Credits122
1

UC Personal Inquiry 2 requirements: Personal Inquiry 2 requires 9 UC approved credits. IB 201 is a major requirement that satisfies 3 of the 9 credits. It is recommended the other 6 credits be chosen from ADPR 101, ADPR 102, CIS 350, ENT 210, LE 233, PS 101, SO 101

Student Learning Outcomes

Students who graduate with a Bachelor of Science in Sport and Entertainment Management will demonstrate the following proficiencies:

  1. Business Knowledge: Students apply basic business theories and concepts to understand and solve business problems.
  2. Business Analytics: Students effectively gather, assess and utilize data to understand, improve and communicate business decisions using Excel and other analytical tools.
  3. Communication: Students communicate business ideas effectively through written communications, oral communications and presentations, and digital media.
  4. Critical Thinking: Students utilize information and research findings to analyze problems and determine appropriate solutions.
  5. Business Ethics: Students apply ethical frameworks to evaluate situations and determine appropriate solutions.
  6. Cultural Adaptability: Students recognize and apply knowledge of diversity within and across individuals and groups.
  7. Professionalism: Students exhibit professional behavior, including a strong work ethic in their classes; in their interactions with faculty, staff and colleagues; and in their team assignments.

Admission Requirements: School of Business

The requirements for admission into the undergraduate School of Business programs are the same as those for admission to Quinnipiac University.

Admission to the university is competitive, and applicants are expected to present a strong college prep program in high school. Prospective first-year students are strongly encouraged to file an application as early in the senior year as possible, and arrange to have first quarter grades sent from their high school counselor as soon as they are available.

For detailed admission requirements, including required documents, please visit the Admissions page of this catalog.